More Information

SUBJECT
Math, Logic and Problem Solving, Dance, Hobbies and Recreation, Motor Skills

GRADE
Pre-K-K

AGE
5-6

Source
Early Childhood Today

We are your early childhood teaching partner! Find ideas for activities and lessons, expert advice, teaching tips, and much more!


Activity Plan 5-6: Moving-Math Hopscotch

Children jump their way through simple addition and subtraction.  

By Risa Young | April 2006

Ready-to-Use Teaching Ideas: Movement/Math.

Materials:

  • cardboard or poster board (10 12"x12" pieces)
  • marker
  • small rocks, shells, or counting disks

Objective: Children will participate in a group game that encourages problem solving, math skills, and gross-motor development.

In Advance: Cut five pieces of cardboard or poster board into five squares, each about the size of a record album. Cut the other five pieces of board into triangles. Number the shapes one through 10, keeping the even numbers on the triangles and the odd numbers on the squares. (Consider making two sets of hopscotch shapes so two groups of children can play at the same time.)

ACTIVITY

1 Show the children the squares and triangles and explain that they will be playing hopscotch with them. The games can be played indoors or outside.

2 Begin the game by placing the shapes in a traditional hopscotch pattern (one square, two squares, one square, and so on). Ask the children to look at the pattern and describe what they see.

3 Give each child a small stone, shell, or counting disk to use as his hopscotch marker. Ask the children to form a line. Remind them that they hop on one leg on single shapes and jump to place one foot on each shape when there are two shapes side by side. The first child will throw his marker onto one of the shapes. He will hopscotch on the squares, jumping over (or skipping) the shape where his marker has landed. On his way back he will pick up his marker-- so he can place his foot onto that shape.

4 After all the children have had a turn, invite them to add a math game. The children can begin by subtracting the number they have landed on from the 10 shapes. For instance, if a child's marker lands on the number three square, she will take away three shapes and then begin her jumps. (Children can also play this game using "mental math" instead of actually removing the number of squares.) Using extra shapes, children can turn this into an addition game: If their marker falls on two, they would add two shapes, and so on, before beginning their jumps.

Curriculum Connection

Art/Writing: Moving-Body Tracing Explain to the children that they will be doing body tracing on the playground, creating poses that show movement. You may need to invite a few children to demonstrate. Provide the children with colored chalk. Ask them to work in pairs, taking turns tracing each other's bodies. Then ask them to use the chalk to decorate their body shapes. Photograph their creations to document the activity. Mount each child's photograph on a sheet of construction paper and encourage the children to write or dictate a story about their picture. Bind their individual stories to create a class book.

About the Author

Risa Young is the former director of two early childhood programs in the New York City area, the Children's Aid Society's Greenwich Village Center and the Innovative Learning Center at the Long Island College Hospital. She has been a consultant to Early Childhood Today for more than eight years.

  • Teacher Store
  • The Teacher Store  
    Road Adventures USA

    Road Adventures USA

    Tour the U.S.A. the easy way! Your students will purchase a virtual car, choose a companion, and travel on an educational coast-to-coast journey, following clues to reach mysterious destinations.

    In addition to geography, this 3-D road trip focuses on map reading, math, problem solving, and decision-making skills.

    $9.95
    CD-ROM | Grades 4-Up
    Add To Cart
    Educators Only
    Road Adventures USA
    Grades 4-Up $9.95
    Add To Cart
  • Teacher Store
  • The Teacher Store  
    Virtual K'Nex

    Virtual K'Nex

    Fun and adventure connect as your students build five different vehicles and play with them in five interactive settings.

    They can also create boats, tow trucks, helicopters, dune buggies, or fire engines with colorful parts (and no mess!).

    Then your students can race them in multi-level games, using speed and skill to steer clear of swamp monsters, battle blazing fires, or perform daring rescues.

    $12.95
    CD-ROM | Grades K-6
    Add To Cart
    Educators Only
    Virtual K'Nex
    Grades K-6 $12.95
    Add To Cart
Help | Privacy Policy
EMAIL THIS

* YOUR NAME

* YOUR EMAIL ADDRESS

* RECIPIENT'S EMAIL ADDRESS(ES)

(Separate multiple email addresses with commas)

Check this box to send yourself a copy of the email.

INCLUDE A PERSONAL MESSAGE (Optional)


Scholastic respects your privacy. We do not retain or distribute lists of email addresses.